The The Legend of Zelda: Ocarina of Time version for Nintendo Switch 2 sold more than 5.2 million copies worldwide in its first four days after launching on November 5. Nintendo announced the figure on November 11. The company called it the biggest launch among games for Switch 2 published by Nintendo, both worldwide and in the United States, Canada, and Latin America. The total includes physical and digital versions, according to Nintendo’s sales announcement.
What the figure includes
Japan accounted for 810,000 copies of the total. Nintendo’s announcement does not break down sales for other individual countries. The 5.2 million figure covers sales in the first four days after the global launch, not the game’s lifetime sales.
The record is also limited to a specific category: it is the highest worldwide first-four-day result among games Nintendo published for Switch 2. Nintendo separately noted records in the United States, Canada, and Latin America, but did not publish regional figures. The announcement therefore does not allow a comparison with every release from third-party publishers or an assessment of sales in individual territories.
What the record means for players
The confirmed takeaway is that the game quickly reached a substantial sales total in its first few days and set a record launch within the category Nintendo specified. The figure itself does not assess the game’s quality or technical characteristics; it records the number of copies sold over a defined period.
The game launched worldwide on November 5. Nintendo describes it as a full remake of Ocarina of Time, originally released for Nintendo 64 in 1998, with updated graphics and gameplay changes. The Switch 2 version also supports ZELDA NOTES in the Nintendo Switch App; according to the company, the service does not require a paid Nintendo Switch Online membership, though a free Nintendo Account is required.
Thus, the sales figure provides a concrete measure of the launch’s scale, while the record claim sets precise comparison limits: the first four days, Nintendo-published games for Switch 2, and the worldwide market. It is a sales result for the release, not an assessment of the game’s quality.